
Where Team Sonic Racing stands out though is in its unique approach to team worky which does help all some originality tp the game. As you charge through the races, the usual slew of power-ups and speed pads help break up the game, but for the most part the core experience remains identical to so many other racers on the market. There’s clearly been a lot of effort put into this game in an effort to emulate the speed that made the original Super Nintendo titles so endearing. The courses come thick and fast, with a great burst of speed accompany most of the different tracks. The meat of the game inevitably comes from the way the races play out and it’s here Team Sonic Racing shines. As the story progresses, the meaning behind just why Sonic and his friends are competing becomes clearer but to be honest the story never really rises above mediocrity, playing second fiddle to the courses and races. With Sonic’s arch-nemesis Doctor Eggman suspiciously vacant for large stretches of the story, Sonic and the others suspect he may be behind this.
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The story itself sees Sonic team up with his friends to thwart the evil alien Dodon Pa, who invites Sonic to compete in a series of races. There is a loose story tying it all together though, courtesy of some enthusiastic voice acting and an original script.

Taking the best elements from both of the aforementioned games, this Sega racer makes the most of its high-speed courses but is held back by some repetitive gameplay and a lack of variety with its tracks.Īlong with the usual slew of multiplayer races and co-op action is an extensive Adventure mode that spans 7 Chapters of different races. Dwarfed by the mammoth success of Mario Kart and the recent release of Crash Team Racing, Team Sonic Racing is a surprisingly solid but ultimately forgettable addition to the genre. Kart racers are tricky games to get right.
